Basic Structures
PointCloud
https://pointclouds.org/documentation/classpcl_1_1_point_cloud.html
new PointCloud();
class PointCloud<T extends PointTypes = PointXYZ> { manager: Manager; constructor(_PT?: PointTypesTypeof, _native?: NativeAPI); get isOrganized(): boolean; get isDense(): boolean; set width(v: number); get width(): number; set height(v: number); get height(): number; get header(): PCLHeader; get size(): number; get points(): Points<T>; get isEmpty(): boolean; get data(): T[]; /** * Removes all points in a cloud and sets the width and height to 0. */ clear(): void; /** * Resizes the container to contain `count` elements * @params count - New size of the point cloud * @params pt - The value to initialize the new points with */ resize(count: number, pt?: T): void; /** * Insert a new point in the cloud, at the end of the container. * @description This breaks the organized structure of the cloud by setting the height to 1! * @params pt - The point to insert */ addPoint(pt?: T | null): void;}
Manager
class Manager {
/**
* Delete a C ++ object
* {@link https://emscripten.org/docs/porting/connecting_cpp_and_javascript/embind.html?highlight=clone#memory-management}
*/
delete(): void;
isDeleted(): boolean;
/**
* {@link https://emscripten.org/docs/porting/connecting_cpp_and_javascript/embind.html?highlight=clone#cloning-and-reference-counting}
* @returns A new handle
*/
clone(): void;
}
PointType
PointXY
PointXYZ
new PointXYZ();
// Type
class PointXYZ {
x: number;
y: number;
z: number;
}
PointXYZI
new PointXYZI();
// Type
class PointXYZI {
x: number;
y: number;
z: number;
intensity: number;
}
InterestPoint
PointXYZL
PointXYZRGBL
PointXYZRGB
new PointXYZRGB();
// Type
class PointXYZRGB {
x: number;
y: number;
z: number;
rgb: number;
}
PointXYZRGBA
new PointXYZRGBA();
// Type
class PointXYZRGBA {
x: number;
y: number;
z: number;
rgba: number;
}
Normal
new Normal();
// Type
class Normal {
normalX: number;
normalY: number;
normalZ: number;
curvature: number;
}
PointNormal
new PointNormal();
// Type
class PointNormal {
x: number;
y: number;
z: number;
normalX: number;
normalY: number;
normalZ: number;
curvature: number;
}